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Split resources into editor and runtime resources

/main
Tim Cooper 7 年前
当前提交
55238b57
共有 14 个文件被更改,包括 137 次插入79 次删除
  1. 95
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
  2. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta
  3. 3
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
  4. 18
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset
  5. 8
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset.meta
  6. 9
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs
  7. 15
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset
  8. 8
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset.meta
  9. 7
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs
  10. 11
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs.meta
  11. 8
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset.meta
  12. 20
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset
  13. 12
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.cs
  14. 0
      /ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta

95
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs


[SerializeField] private Vector3 m_Cascade4Split = new Vector3(0.067f, 0.2f, 0.467f);
[SerializeField]
private LightweightPipelineResource m_ResourceAsset;
private LightweightPipelineResources m_ResourcesAsset;
private LightweightPipelineEditorResources m_EditorResourcesAsset;
[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateLightweightPipeline()
{

//[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Resources", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateLightweightPipelineResources()
{
var instance = CreateInstance<LightweightPipelineResources>();
AssetDatabase.CreateAsset(instance, string.Format("Assets/{0}.asset", typeof(LightweightPipelineResources).Name));
}
//[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Editor Resources", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateLightweightPipelineEditorResources()
{
var instance = CreateInstance<LightweightPipelineEditorResources>();
AssetDatabase.CreateAsset(instance, string.Format("Assets/{0}.asset", typeof(LightweightPipelineEditorResources).Name));
}
instance.LoadResourceFile();
instance.m_EditorResourcesAsset = LoadResourceFile<LightweightPipelineEditorResources>();
instance.m_ResourcesAsset = LoadResourceFile<LightweightPipelineResources>();
private void LoadResourceFile()
private static T LoadResourceFile<T>() where T : ScriptableObject
string[] guids = AssetDatabase.FindAssets("LightweightPipelineResource t:scriptableobject", m_SearchPaths);
LightweightPipelineResource resourceAsset = null;
T resourceAsset = null;
var guids = AssetDatabase.FindAssets(typeof(T).Name + " t:scriptableobject", m_SearchPaths);
m_ResourceAsset = AssetDatabase.LoadAssetAtPath<LightweightPipelineResource>(path);
if (m_ResourceAsset != null)
resourceAsset = AssetDatabase.LoadAssetAtPath<T>(path);
if (resourceAsset != null)
if (m_ResourceAsset == null)
if (resourceAsset == null)
{
string path = m_SearchPaths[PACKAGE_MANAGER_PATH_INDEX] + "/LWRP/Data/" + typeof(T).Name + ".asset";
resourceAsset = AssetDatabase.LoadAssetAtPath<T>(path);
}
return resourceAsset;
}
LightweightPipelineEditorResources editorResources
{
get
string path = m_SearchPaths[PACKAGE_MANAGER_PATH_INDEX] + "/LWRP/Data/LightweightPipelineResource.asset";
m_ResourceAsset = AssetDatabase.LoadAssetAtPath<LightweightPipelineResource>(path);
if (m_EditorResourcesAsset == null)
m_EditorResourcesAsset = LoadResourceFile<LightweightPipelineEditorResources>();
return m_EditorResourcesAsset;
LightweightPipelineResources resources
{
get
{
#if UNITY_EDITOR
if (m_ResourcesAsset == null)
m_ResourcesAsset = LoadResourceFile<LightweightPipelineResources>();
#endif
return m_ResourcesAsset;
}
}
protected override IRenderPipeline InternalCreatePipeline()
{

private Material GetMaterial(DefaultMaterialType materialType)
{
#if UNITY_EDITOR
if (m_ResourceAsset == null)
LoadResourceFile();
return m_ResourceAsset.DefaultMaterial;
return editorResources.DefaultMaterial;
return m_ResourceAsset.DefaultParticleMaterial;
return editorResources.DefaultParticleMaterial;
return m_ResourceAsset.DefaultTerrainMaterial;
return editorResources.DefaultTerrainMaterial;
// Unity Builtin Default
default:

public Shader BlitShader
{
get
{
#if UNITY_EDITOR
if (m_ResourceAsset == null)
LoadResourceFile();
#endif
if (m_ResourceAsset)
return m_ResourceAsset.BlitShader;
return null;
}
get { return resources != null ? resources.BlitShader : null; }
get
{
#if UNITY_EDITOR
if (m_ResourceAsset == null)
LoadResourceFile();
#endif
if (m_ResourceAsset)
return m_ResourceAsset.CopyDepthShader;
return null;
}
get { return resources != null ? resources.CopyDepthShader : null; }
}
}
}

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta


fileFormatVersion: 2
guid: eb91b173ce266e040aa972ca9a561308
guid: 76e49a5b88430df478c504fe5a5c1a62
MonoImporter:
externalObjects: {}
serializedVersion: 2

3
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset


m_ShadowCascades: 2
m_Cascade2Split: 0.25
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
m_CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
m_ResourcesAsset: {fileID: 11400000, guid: aac5a08c32552a14c89394b703f1978a, type: 2}

18
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76e49a5b88430df478c504fe5a5c1a62, type: 3}
m_Name: LightweightPipelineEditorResources
m_EditorClassIdentifier:
DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d,
type: 2}
DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e,
type: 2}

8
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset.meta


fileFormatVersion: 2
guid: a3d8d823eedde654bb4c11a1cfaf1abb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

9
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs


using System;
using UnityEngine;
public class LightweightPipelineEditorResources : ScriptableObject
{
public Material DefaultMaterial;
public Material DefaultParticleMaterial;
public Material DefaultTerrainMaterial;
}

15
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1f30932f41a6a4d8c53677788dd8aa, type: 3}
m_Name: LightweightPipelineResources
m_EditorClassIdentifier:
BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}

8
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset.meta


fileFormatVersion: 2
guid: aac5a08c32552a14c89394b703f1978a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

7
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs


using UnityEngine;
public class LightweightPipelineResources : ScriptableObject
{
public Shader BlitShader;
public Shader CopyDepthShader;
}

11
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs.meta


fileFormatVersion: 2
guid: cc1f30932f41a6a4d8c53677788dd8aa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset.meta


fileFormatVersion: 2
guid: c8afc0a27fb8c0b4da18151c689a1082
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

20
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eb91b173ce266e040aa972ca9a561308, type: 3}
m_Name: LightweightPipelineResource
m_EditorClassIdentifier:
DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d,
type: 2}
DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e,
type: 2}
BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
CopyDepthShader: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}

12
ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.cs


using UnityEngine;
public class LightweightPipelineResource : ScriptableObject
{
public Shader BlitShader;
public Shader CopyDepthShader;
#if UNITY_EDITOR
public Material DefaultMaterial;
public Material DefaultParticleMaterial;
public Material DefaultTerrainMaterial;
#endif
}

/ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.cs.meta → /ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta

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