Fix warning of LW and OnTileRender OnValidate call
return new LightweightPipeline(this);
}
void OnValidate()
{
DestroyCreatedInstances();
private Material GetMaterial(DefaultMaterialType materialType)
#if UNITY_EDITOR
private Material m_BlitMaterial;
private void OnValidate()
protected override void OnValidate()
Build();
base.OnValidate();
public void Cleanup()