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GPU Instancing work on LWRP shadergraph shaders
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup -Added missing stereo instancing macros -Added missing fragment Instancing ID for future work in shadow/depth passes/main
Andre McGrail
7 年前
当前提交
d0452097
共有 5 个文件被更改,包括 38 次插入 和 14 次删除
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightPBRSubShader.cs
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14com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/lightweightPBRExtraPasses.template
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11com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/lightweightPBRForwardPass.template
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14com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/lightweightUnlitExtraPasses.template
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11com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/lightweightUnlitPass.template
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