浏览代码

Fixed compilation in SimpleLighting on gles2

/main
Felipe Lira 6 年前
当前提交
f4678b55
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurfaceSimple.hlsl

2
ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurfaceSimple.hlsl


{
half4 specularGloss = half4(0.0h, 0.0h, 0.0h, 1.0h);
#ifdef _SPECGLOSSMAP
specularGloss = SAMPLE_TEXTURE2D(TEXTURE2D_PARAM(specGlossMap, sampler_specGlossMap), uv);
specularGloss = SAMPLE_TEXTURE2D(specGlossMap, sampler_specGlossMap, uv);
#elif defined(_SPECULAR_COLOR)
specularGloss = specColor;
#endif

正在加载...
取消
保存