- The UI for Lightweight asset has been updated with new categories. A more clean structure and foldouts has been added to keep things organized.
### Fixed
- Shadow casters are now properly culled per cascade. (case 1059142)
- Rendering no longer breaks when Android platform is selected in Build Settings. (case 1058812)
- Scriptable passes no longer have missing material references. Now they access cached materials in the renderer.(case 1061353)
- When you change a Shadow Cascade option in the Pipeline Asset, this no longer warns you that you've exceeded the array size for the _WorldToShadow property.