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[SerializeField] bool m_LocalShadowsSupported = true; |
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[SerializeField] ShadowResolution m_LocalShadowsAtlasResolution = ShadowResolution._512; |
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[SerializeField] bool m_SoftShadowsSupported = false; |
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//[SerializeField] bool m_CustomShaderVariantStrippingSettings = false;
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[SerializeField] bool m_KeepAdditionalLightVariants = true; |
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[SerializeField] bool m_KeepVertexLightVariants = true; |
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[SerializeField] bool m_KeepDirectionalShadowVariants = true; |
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