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Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality/main
GitHub
7 年前
当前提交
915767d4
共有 45 个文件被更改,包括 3355 次插入 和 39 次删除
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28ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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1ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset
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1ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs
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24ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
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132ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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8ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader17.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader18.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader19.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader20.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader21.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader22.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader23.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader24.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader25.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader26.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader27.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader3.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader4.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader5.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader6.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader7.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader8.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader9.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog3.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog4.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog5.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog7.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog8.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyandFog6.png.meta
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82ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightSampling.shader
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10ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightSampling.shader.meta
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heightScale: 0.25 |
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normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -1 |
|||
wrapU: -1 |
|||
wrapV: -1 |
|||
wrapW: -1 |
|||
nPOTScale: 1 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spritePixelsToUnits: 100 |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spriteGenerateFallbackPhysicsShape: 1 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
singleChannelComponent: 0 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- serializedVersion: 2 |
|||
buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
androidETC2FallbackOverride: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
bones: [] |
|||
spriteID: |
|||
vertices: [] |
|||
indices: |
|||
edges: [] |
|||
weights: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
Shader "Hidden/LightweightPipeline/Sampling" |
|||
{ |
|||
Properties |
|||
{ |
|||
_MainTex("Albedo", 2D) = "white" {} |
|||
} |
|||
|
|||
HLSLINCLUDE |
|||
#include "LWRP/ShaderLibrary/Core.hlsl" |
|||
|
|||
struct VertexInput |
|||
{ |
|||
float4 vertex : POSITION; |
|||
float2 texcoord : TEXCOORD0; |
|||
}; |
|||
|
|||
struct Interpolators |
|||
{ |
|||
float4 pos : SV_POSITION; |
|||
float2 texcoord : TEXCOORD0; |
|||
}; |
|||
|
|||
Interpolators Vertex(VertexInput i) |
|||
{ |
|||
Interpolators o; |
|||
UNITY_SETUP_INSTANCE_ID(i); |
|||
UNITY_TRANSFER_INSTANCE_ID(i, o); |
|||
|
|||
o.pos = TransformObjectToHClip(i.vertex.xyz); |
|||
o.texcoord.xy = i.texcoord; |
|||
return o; |
|||
} |
|||
|
|||
half4 DownsampleBox4Tap(Texture2D tex, SamplerState samplerTex, float2 uv, float2 texelSize, float amount) |
|||
{ |
|||
float4 d = texelSize.xyxy * float4(-amount, -amount, amount, amount); |
|||
|
|||
half4 s; |
|||
s = (SAMPLE_TEXTURE2D(tex, samplerTex, uv + d.xy)); |
|||
s += (SAMPLE_TEXTURE2D(tex, samplerTex, uv + d.zy)); |
|||
s += (SAMPLE_TEXTURE2D(tex, samplerTex, uv + d.xw)); |
|||
s += (SAMPLE_TEXTURE2D(tex, samplerTex, uv + d.zw)); |
|||
|
|||
return s * 0.25h; |
|||
} |
|||
|
|||
ENDHLSL |
|||
|
|||
SubShader |
|||
{ |
|||
Tags { "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline"} |
|||
LOD 100 |
|||
|
|||
// 0 - Downsample - Box filtering |
|||
Pass |
|||
{ |
|||
Tags { "LightMode" = "LightweightForward"} |
|||
|
|||
ZTest Always |
|||
ZWrite Off |
|||
|
|||
HLSLPROGRAM |
|||
// Required to compile gles 2.0 with standard srp library |
|||
#pragma prefer_hlslcc gles |
|||
#pragma vertex Vertex |
|||
#pragma fragment FragBoxDownsample |
|||
|
|||
TEXTURE2D(_MainTex); |
|||
SAMPLER(sampler_MainTex); |
|||
float4 _MainTex_TexelSize; |
|||
|
|||
float _SampleOffset; |
|||
|
|||
half4 FragBoxDownsample(Interpolators i) : SV_Target |
|||
{ |
|||
half4 col = DownsampleBox4Tap(TEXTURE2D_PARAM(_MainTex, sampler_MainTex), i.texcoord, _MainTex_TexelSize.xy, _SampleOffset); |
|||
return half4(col.rgb, 1); |
|||
} |
|||
ENDHLSL |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 04c410c9937594faa893a11dceb85f7e |
|||
timeCreated: 1505729520 |
|||
licenseType: Pro |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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