954 次代码提交 (e9a4fa0a-08a9-4ce4-8266-086d2d8aa491)

作者 SHA1 备注 提交日期
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 50ac3b7d Temporarily disable Layer Mapping combinations for compile time purpose. 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 66069643 Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) ) 8 年前
sebastienlagarde 2591b2be HDRenderLoop: fix issue with HeightMap 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
sebastienlagarde c75df233 HDRenderLoop: LayeredLit Remove BlendMaskMap variant 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 14378632 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
sebastienlagarde da1063e4 HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
GitHub 0a0c9298 Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde ff5e75b4 HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
Julien Ignace d74017b4 Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes) 8 年前
GitHub 0b99de23 Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI 8 年前
Julien Ignace dd7221d4 Fixed some shader warnings. 8 年前
GitHub ce84e650 Merge pull request #86 from Unity-Technologies/fix-shader-warning 8 年前
sebastienlagarde dbf04c5b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Julien Ignace bdb225d7 Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
GitHub 82cd8f40 Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor 8 年前
Julien Ignace a083a47e Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior) 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
GitHub 1bdb150d Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude 8 年前
sebastienlagarde a6377673 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
sebastienlagarde ae5b9db5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 3566a95a HDRenderPipeline: Upgrade after Julien change 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
GitHub a04d917d Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde b60287f0 HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change) 8 年前
GitHub 52f8c9ce Merge pull request #93 from Unity-Technologies/Improve-tessellation 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
Sebastien Lagarde fe9b2eb8 HDRenderPipeline: Format + another set of fix with displacement map 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Sebastien Lagarde f4f59ad1 HDRenderPipeline: Add distance and screen adapation + backface culling 8 年前
GitHub 9a72bdd8 Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency 8 年前
sebastienlagarde e447e133 HDRenderPipeline: Fix tessellation issue with double sided 8 年前
GitHub 9b15b029 Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace 4ce76493 Added V2 of height base blend + inherit from base layer albedo option. 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
GitHub 4ed323aa Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
GitHub 297cb6ad Merge pull request #109 from Unity-Technologies/Add-object-scale-for-tessellation 8 年前
sebastienlagarde 298c7695 HDRenderPipeline: Clean some code in Tessellation 8 年前
GitHub 272bdc72 Merge pull request #110 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 50a39496 HDRenderPipeline: Batch of fix for tesselation shaders 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 269e987f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
GitHub ecd950f5 Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
sebastienlagarde 24f0a144 HDRenderPipeline: Move Density/opacity of Layered material in standard mode 8 年前
sebastienlagarde e0d3ad66 HDRenderPipeline: Quix fix about HeightBlend mode v2 for layered material 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Sebastien Lagarde da3da19b HDRenderPipeline: Attempt to fix cluster rendering 8 年前
GitHub 58e4eacd Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
GitHub 342f3efc Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
sebastienlagarde ffb6c390 HDRenderPipeline: Update layered material based on artists feedback 8 年前
sebastienlagarde 55b83cf2 HDRenderPipeline: Second update for artists - layered shader 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde b8002a40 HDRenderPipeline: Fix layered material 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
GitHub 49a063c5 Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
GitHub e78502fa Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev 3d558256 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
sebastienlagarde b7ce99a8 HDRenderPipeline: Push draft not compling 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c4c5cfb5 HDRenderPipeline: Third draft not working 8 年前
Sebastien Lagarde 70821b88 HDRenderPipeline: First compiling version 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Julien Ignace b21da003 Added Lighting debug passes for Tessellation shaders. 8 年前
sebastienlagarde 096f6f33 HDRenderPipeline: Add BlendMask tiling support 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
GitHub 9e9fcce9 Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
sebastienlagarde 79986910 HDRednerPipeline: separate uvmapping for blend mask 8 年前
GitHub d7f0af3d Merge pull request #148 from Unity-Technologies/Separate-blend-mask-UV-mapping 8 年前
sebastienlagarde f3b40a2b HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
GitHub 56246180 Merge pull request #149 from Unity-Technologies/Add-object-scale-affect-tiling-support 8 年前
sebastienlagarde 34b7b8f2 Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
GitHub 551cee1c Merge pull request #155 from Unity-Technologies/Change-two-sided-option 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a5cbf10 HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material 8 年前
Evgenii Golubev bc7c95fb Add stencil information to every LIT shader 8 年前
Evgenii Golubev 54a730be Add stencil information to every LIT shader (2) 8 年前
Sebastien Lagarde 51b20e16 HDRenderPipeline: Fix issue with script updating all material + update test material 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
Sebastien Lagarde 0c007b69 HDRenderPipeline: Missing two files 8 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
sebastienlagarde ae6a348f HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 28308271 Fix stencil values 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 3f8a200e HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
GitHub 2b3fa928 Merge pull request #168 from Unity-Technologies/Triplanar-POM 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 50485164 HDRenderPipeline: Add tessellation tile scale 8 年前
GitHub d54fe697 Merge pull request #172 from Unity-Technologies/Tessellatoin-tile-scale 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Sebastien Lagarde 8ebbee62 HDRenderPipeline; Fix issue with tessellation and velocity pass + reformat 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
sebastienlagarde 4f43da2d HDRenderPipeline: Add LOD cross fade (need C++ update) 8 年前
GitHub 464f63e0 Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Julien Ignace 83a7b5d3 Added a directionality parameter to the wind vertex animation. 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
sebastienlagarde 79156ff3 HDRenderPipeline: Complete previous submit (github error) 8 年前
sebastienlagarde 67b47dd9 HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 8 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 8 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde e93ed04c HDRenderPipeline: Re-add "none" mode for double sided lighting 8 年前
GitHub 1d2a75e7 Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
GitHub 1b926dca Merge pull request #286 from Unity-Technologies/Update-material-framework 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
sebastienlagarde a311adc9 HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
uygar 4125f4e0 Disabling zclipping in shaders that have a shadowcaster pass. 8 年前
Evgenii Golubev f9e8648f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Julien Ignace 82232448 Renamed LayeredLit files to InfluenceLayeredLit 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Julien Ignace f63d11a1 Removed baseColor influence threshold and minimum opacity parameters 7 年前
Julien Ignace 057a142d New more "regular" version of height based blend. 7 年前
Julien Ignace 8f426d69 Removed "Use Density Mode" checkbox. Shader feature is now automatically deduced from the parameters of all layers. 7 年前
Julien Ignace 62abd97f Added a separate map for influence mask. 7 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Julien Ignace cab7d520 Reverted InfluenceLayeredLit files to LayeredLit. 7 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 4957c390 - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
runes dd5838bd sample game delta: 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
Julien Ignace 879855a5 Missing property in LayeredLitTessellation.shader 7 年前
GitHub 0e0ab9d7 Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI 7 年前
GitHub c2e4fad0 Merge pull request #410 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 68c6f48c Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
GitHub 19d4cf14 Merge pull request #427 from Unity-Technologies/Branch_DepthPrepass 7 年前
sebastienlagarde 771c8d04 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev ea499710 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde b9915628 HDRenderPipeline: First draft of support of vertex displacement 7 年前
Julien Ignace 47674b38 - Added color to Material reference labels for LayeredLit Shader 7 年前
GitHub 10e0fdad Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix 7 年前
Evgenii Golubev cf6b206c Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 54f30000 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
GitHub 4d5e7be6 Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 0f756112 HDRenderPipeline: Rename Use Opacity as density 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde b81f5db7 HDRenderPipeline: Change name of Opacity as Density as request by doc team 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
Evgenii Golubev 84d9b5a3 Fix POM using the primitive size 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev 6610eebb Precompute '_InvPrimScale' and '_InvTilingScale' 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 28e0a528 Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass 7 年前
sebastienlagarde cb146691 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
Sebastien Lagarde 30675a6f HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 2bfcb077 Push draft of layered lit work 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 0f381168 Fix issue with InvTilingScale not working with layered 7 年前
sebastienlagarde 6d6ac1f7 Change Range of DetailXXXScale parameter 7 年前
Sebastien Lagarde 77bd4a4c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb 7 年前
GitHub 5ed5cb24 Merge pull request #464 from Unity-Technologies/Update-detail-texture-blend-formula 7 年前
GitHub 8b761a36 Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 9700ad93 Rename Displacement mode to more artists friendly name 7 年前
Sebastien Lagarde 3fec7c83 Update of the UI 7 年前
sebastienlagarde 7357d706 - Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
Sebastien Lagarde 1007f823 Working individual layer 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
GitHub 3f0ee0ec Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 22664053 HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde ff69034b HDRenderPipeline: PRovide correct default value for Amplitude property of displacement 7 年前
Sebastien Lagarde f3fffa10 HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader) 7 年前
GitHub 21c95ebc Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev 350fd652 Fix broken includes 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Frédéric Vauchelles 025b17dc Added pre refraction toggle in layered shader 7 年前
Julien Ignace 7da1ae05 Added "enable fog" parameter to layered shader. 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
GitHub 3ed7e798 Merge pull request #526 from Unity-Technologies/Refactor-Lit-shader 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
Evgenii Golubev 9e8db4ba Add a thickness remap for the thickness map (on the material itself) 7 年前
GitHub ffcd395f Merge pull request #531 from EvgeniiG/Unity-2017.3 7 年前
GitHub 068e18e4 Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity 7 年前
sebastienlagarde 6c9a5ca6 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
sebastienlagarde 5fab912f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
GitHub 0bf4e0e7 Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
uygar 20767512 Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else. 7 年前
GitHub 1886d3d6 Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
GitHub 9e651ebf Merge pull request #558 from Unity-Technologies/Update-metapass 7 年前
sebastienlagarde 2d587903 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub 64affbce Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub 59ecf389 Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev d57bf9b9 Fix tessellation frustum culling, clean and optimize 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 72c20791 Merge pull request #570 from EvgeniiG/Unity-2017.3 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
GitHub 25e3b085 Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
GitHub 569840ef Merge pull request #573 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Peter Andreasen 1432e316 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Antti Tapaninen 355ac358 enable tess shaders for metal 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Sebastien Lagarde fd96ccd7 HDRenderPipeline: Add ColorMask0 to depth and shadow pass 7 年前
GitHub 3dfc1b66 Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 09427415 HDRenderPipeline: Remove comment 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
GitHub b04739d1 Merge pull request #641 from Unity-Technologies/Support-forward-SSS 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
GitHub bb442f25 Merge pull request #645 from Unity-Technologies/prototype/decals 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde d093aa76 Add EnableMotionVectorForVertexAnimation option on Lit shader 7 年前
sebastienlagarde d032f5a2 Update all shader with correct stencil write mask 7 年前
GitHub 21a5d864 Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior 7 年前
sebastienlagarde 0491acf4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 1d7b259e HDRenderPipeline: Remove None mode of double sided 7 年前
Sebastien Lagarde 7330925f Let Mirror at the same value as before, so less headhache with update material 7 年前
GitHub 1dff3972 Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided 7 年前
sebastienlagarde d024e832 HDRenderPipeline: Fix issue with silouette selection 7 年前
GitHub 13c269f1 Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde a865a5ea HDRenderPipeline: Remove vertex and pixel displacement on tessellation 7 年前
GitHub bc5e73a0 Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 35500d91 Fix compil of layer shader - all graphic test green 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 965b935f Update UI accordindly, don't touch materialId yet 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 5c6016d5 Fix issue with layered shader 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
sebastienlagarde 97898a85 Move everything to bitfield 7 年前
sebastienlagarde 221cd4e1 Merge remote-tracking branch 'refs/remotes/origin/refactor-gbuffer-bitfield' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Thomas 5a369878 Missed LayeredLit 7 年前
Sebastien Lagarde f83a3287 Update of all shader to zwrite on 7 年前
GitHub 34136f65 Merge pull request #774 from Unity-Technologies/movecs-depth-fix 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
GitHub a7ace80f Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
GitHub ed6465fd Merge pull request #749 from Unity-Technologies/feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
GitHub 6244dba8 Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
GitHub 273faca1 Merge pull request #795 from Unity-Technologies/gpuInstancingSupport 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
sebastienlagarde 52ad48ce Update tessellation factor limit to 64 7 年前
GitHub ea509246 Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Sebastien Lagarde 61ca3c01 Replace all toggleOff by ToggleUI [2018.1.b4 feature] 7 年前
GitHub 4263f9df Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
GitHub bfee2e9d Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 541ff0be Split transmission and SSS 7 年前
GitHub a0390c6e Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission 7 年前
Sebastien Lagarde 27bcab4c HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit 7 年前
Sebastien Lagarde 3fcd02ac Update material feature debuggin 7 年前
GitHub 0d53d2a3 Merge pull request #841 from Unity-Technologies/Update-material-feature-debug 7 年前
Sebastien Lagarde b9df7908 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 7d86032b Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde f966b1cd First draft 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde 172e38d1 first draft 7 年前
sebastienlagarde 5d53f892 fix end of line issue 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
GitHub c0bd137f Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
GitHub 14257e27 Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Julien Ignace 22b0a3ac Removed redundant(and broken) layered specific height offset. 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
GitHub 3e753c62 Merge pull request #934 from Unity-Technologies/Improve-normal-shading 7 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 7 年前
Sebastien Lagarde 4866a7dc Fix missing coma 7 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde dae7599d Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer 7 年前
sebastienlagarde 2522428b Better default test 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
GitHub bbd2c5ef Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
GitHub f618fcd9 Merge pull request #944 from Unity-Technologies/support-iridescence 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Thomas Hourdel 3236b136 Fixed mismatched line-endings warning 7 年前
GitHub b33ffb82 Merge pull request #954 from Unity-Technologies/line-endings-warning 7 年前
Robert Srinivasiah 2e77d205 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
GitHub 2298dc56 Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 7 年前
GitHub cb7bd10f Merge pull request #969 from Unity-Technologies/Update-shadow-param 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 7 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Julien Ignace 4c9ec94f Commented out Single pass lighting to decrease shader compilation time. 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
GitHub dce1ca66 Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting 7 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 7 年前
sebastienlagarde fa95ec27 Reduce number of variant by bring back FPTL/CLuster choice with dynamic branch for forward 7 年前
Julien Ignace f00d20a6 Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
GitHub bd98e302 Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
John Parsaie 73467192 Merge branch '2018.1' into projects/TheLastStand 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 7 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
GitHub 8358f08b Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Stephane Laroche 42a50cf0 Merge branch 'master' into StackLitWork 7 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 7 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 7 年前
GitHub e3cbd9c5 Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 7 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
Yao Xiaoling 9b87080c Removed displacement mode. 7 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 7 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 7 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 7 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Yao Xiaoling 9296804c Remove thickness maps. 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 7 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 7 年前
GitHub 70ff7802 Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
Sebastien Lagarde 079ea329 Add support of Texture filtering (seems to not work yet) 7 年前
GitHub 1ab5c8d6 Merge pull request #1411 from Unity-Technologies/StackLit2 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
GitHub a3255733 Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
sebastienlagarde 661eacb1 HDRP: Update default value of emissiveColor 7 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 7 年前
GitHub 274022c0 Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system 7 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 7 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 7 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 7 年前
GitHub 38834134 Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend 7 年前
Stephane Laroche f7d6e7db Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel 97ac5bf9 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 7 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 7 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 7 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 7 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 7 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 7 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 7 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub b4a3f127 Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui 6 年前
GitHub 3f424739 Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
GitHub 449e311f Merge pull request #1749 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde cb44566e Rename _DECALS_3RT to DECALS_3RT and lower variant count 6 年前
GitHub 0bdf96cc Merge pull request #1754 from Unity-Technologies/Update-name-of-decal-keyword 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
GitHub 019f3227 Merge pull request #1757 from Unity-Technologies/HDRP/staging 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Remy b425d23e Merge branch 'master' into tests/hdrp/distortion 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
GitHub 03616069 Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code 6 年前
GitHub 6f8854ba Merge pull request #1786 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Sebastien Lagarde 9c4acb91 Import various stacklit branch change 6 年前
GitHub 2808870d Merge pull request #1848 from Unity-Technologies/import-stacklit-change 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 9a93b084 Merge pull request #1853 from Unity-Technologies/HDRP/staging 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Sebastien Lagarde 82c30969 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前