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Reduce number of variant by bring back FPTL/CLuster choice with dynamic branch for forward
Reduce number of variant by bring back FPTL/CLuster choice with dynamic branch for forward
- Make selection between FPTL/Cluster in forward dynamic (with _UseTileLightList) - Remove USE_CLUSTERED_LIGHTLIST define, only use USE_FPTL_LIGHTLIST - Remove #pragma multi_compile USE_FPTL_LIGHTLIST USE_CLUSTERED_LIGHTLIST from LitXXX shader/Reduce-shader-variant
sebastienlagarde
7 年前
当前提交
fa95ec27
共有 11 个文件被更改,包括 41 次插入 和 31 次删除
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Forward.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Deferred.compute
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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32ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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