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Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
/2018.1
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
/2018.1
Julien Ignace
7 年前
当前提交
f00d20a6
共有 10 个文件被更改,包括 38 次插入 和 201 次删除
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/FrameSettingsUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedFrameSettings.cs
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26ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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44ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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47ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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44ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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47ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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