publicstaticGUIContentdoubleSidedNormalModeText=newGUIContent("Normal mode","This will modify the normal base on the selected mode. None: untouch, Mirror: Mirror the normal with vertex normal plane, Flip: Flip the normal");
publicstaticGUIContentdoubleSidedNormalModeText=newGUIContent("Normal mode","This will modify the normal base on the selected mode. Mirror: Mirror the normal with vertex normal plane, Flip: Flip the normal");
publicstaticGUIContentdepthOffsetEnableText=newGUIContent("Enable Depth Offset","EnableDepthOffset on this shader (Use with heightmap)");
// Displacement mapping (POM, tessellation, per vertex)