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Moved terrain shader to TerrainLit folder.

/main
Yao Xiaoling 7 年前
当前提交
972939f5
共有 11 个文件被更改,包括 9 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl
  2. 8
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit.meta
  3. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl.meta
  4. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLit.shader.meta
  5. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitDataMeshModification.hlsl
  6. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitDataMeshModification.hlsl.meta
  7. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLit.shader
  8. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl
  9. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitSharePass.hlsl
  10. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitSharePass.hlsl.meta

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl


ComputeMaskWeights(blendMasks, outWeights);
}
#include "LayeredLitDataDisplacement.hlsl"
#include "../LayeredLit/LayeredLitDataDisplacement.hlsl"
#include "../Lit/LitBuiltinData.hlsl"
void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)

8
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit.meta


fileFormatVersion: 2
guid: 78743f6f9d3ca1d40a504c41521779a7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitData.hlsl.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLit.shader.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLit.shader.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitDataMeshModification.hlsl → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitDataMeshModification.hlsl

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitDataMeshModification.hlsl.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitDataMeshModification.hlsl.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLit.shader → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLit.shader

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitData.hlsl → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitData.hlsl

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitSharePass.hlsl → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitSharePass.hlsl

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/TerrainLitSharePass.hlsl.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/TerrainLit/TerrainLitSharePass.hlsl.meta

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