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Merge pull request #1747 from Unity-Technologies/Decal-compilation
Merge pull request #1747 from Unity-Technologies/Decal-compilation
Decal shader stripping and upgrade script + fix/main
GitHub
7 年前
当前提交
b57e1824
共有 33 个文件被更改,包括 261 次插入 和 344 次删除
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2com.unity.render-pipelines.high-definition/CHANGELOG.md
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16com.unity.render-pipelines.high-definition/HDRP/Editor/Material/BaseShaderPreprocessor.cs
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8com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Decal/DecalUI.cs
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12com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/BaseLitUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedFrameSettings.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Upgraders/HDRPVersion.cs
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278com.unity.render-pipelines.high-definition/HDRP/Editor/Upgraders/UpgradeMenuItem.cs
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7com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
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8com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DBufferManager.cs
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2com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs
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67com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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21com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.hlsl
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5com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.shader
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13com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
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21com.unity.render-pipelines.high-definition/HDRP/Material/Decal/ShaderVariablesDecal.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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8com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitTessellation.shader
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3com.unity.render-pipelines.high-definition/HDRP/Material/Material.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/Unlit/Unlit.shader
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37com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
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2com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDStringConstants.cs
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16com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/FrameSettings.cs
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3com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/RenderPipelineSettings.cs
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18com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Sky/AtmosphericScattering.meta
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#ifdef SHADER_VARIABLES_INCLUDE_CB |
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uint _EnableDBuffer; |
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uint _EnableDecals; |
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uint _DecalCount; |
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#include "HDRP/Material/Decal//Decal.cs.hlsl" |
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StructuredBuffer<DecalData> _DecalDatas; |
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TEXTURE2D_ARRAY(_DecalAtlas); |
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SAMPLER(sampler_DecalAtlas); |
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TEXTURE2D(_DecalAtlas2D); |
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SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D); |
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RW_TEXTURE2D(float, _DecalHTile); // DXGI_FORMAT_R8_UINT is not supported by Unity |
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TEXTURE2D(_DecalHTileTexture); |
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UNITY_INSTANCING_BUFFER_START(Decal) |
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UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld) |
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UNITY_INSTANCING_BUFFER_END(matrix) |
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#endif |
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fileFormatVersion: 2 |
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guid: d522828bc0314e14cb6faa4291bb64da |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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