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// These option below will cause different compilation flag. |
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[ToggleOff] _EnableSpecularOcclusion("Enable specular occlusion", Float) = 0.0 |
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_EmissiveColor("EmissiveColor", Color) = (0, 0, 0) |
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_EmissiveColor("EmissiveColor", Color) = (1, 1, 1) |
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_EmissiveColorMap("EmissiveColorMap", 2D) = "white" {} |
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_EmissiveIntensity("EmissiveIntensity", Float) = 0 |
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[ToggleOff] _AlbedoAffectEmissive("Albedo Affect Emissive", Float) = 0.0 |
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