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HDRenderPipeline: Rename Use Opacity as density

/stochastic_alpha_test
sebastienlagarde 7 年前
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0f756112
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs


public readonly GUIContent useHeightBasedBlendText = new GUIContent("Use Height Based Blend", "Layer will be blended with the underlying layer based on the height.");
public readonly GUIContent useMainLayerInfluenceModeText = new GUIContent("Main Layer Influence", "Switch between regular layers mode and base/layers mode");
public readonly GUIContent opacityAsDensityText = new GUIContent("Use Opacity as Density", "Use Opacity as Density.");
public readonly GUIContent opacityAsDensityText = new GUIContent("Opacity map use as Density map", "Use opacity map as (alpha channel of base color) as Density map.");
public readonly GUIContent inheritBaseNormalText = new GUIContent("Normal influence", "Inherit the normal from the base layer.");
public readonly GUIContent inheritBaseHeightText = new GUIContent("Heightmap influence", "Inherit the height from the base layer.");
public readonly GUIContent inheritBaseColorText = new GUIContent("BaseColor influence", "Inherit the base color from the base layer.");

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