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#define DEBUG_DISPLAY |
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#define SHADERPASS SHADERPASS_GBUFFER |
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#include "../../Debug/DebugDisplay.hlsl" |
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#include "../../Material/Material.hlsl" |
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#include "../Lit/ShaderPass/LitSharePass.hlsl" |
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#include "../Lit/LitData.hlsl" |
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#define DEBUG_DISPLAY |
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#define SHADERPASS SHADERPASS_FORWARD |
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#include "../../Debug/DebugDisplay.hlsl" |
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#include "../../Lighting/Forward.hlsl" |
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// TEMP until pragma work in include |
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#pragma multi_compile LIGHTLOOP_SINGLE_PASS LIGHTLOOP_TILE_PASS |
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