HLSLPROGRAM
#pragma target 4.5
#pragma only_renderers d3d11 ps4 metal // TEMP: unitl we go futher in dev
#pragma only_renderers d3d11 ps4 metal // TEMP: until we go further in dev
#pragma vertex Vert
#pragma fragment Frag
HLSLINCLUDE
#pragma shader_feature _ALPHATEST_ON
#pragma shader_feature _DISTORTION_ON
#pragma target 5.0
#pragma only_renderers d3d11 ps4 // TEMP: unitl we go futher in dev
#pragma only_renderers d3d11 ps4 // TEMP: until we go further in dev
#include "Common.hlsl"
#include "ImageBasedLighting.hlsl"
//-------------------------------------------------------------------------------------
// Variant
#include "Color.hlsl"
#pragma multi_compile _ USE_MIS