publicreadonlyGUIContentinheritBaseNormalText=newGUIContent("Normal influence","Inherit the normal from the base layer.");
publicreadonlyGUIContentinheritBaseHeightText=newGUIContent("Heightmap influence","Inherit the height from the base layer.");
publicreadonlyGUIContentinheritBaseColorText=newGUIContent("BaseColor influence","Inherit the base color from the base layer.");
publicreadonlyGUIContentheightOffset=newGUIContent("Height Offset","Offset applied to the height before layering.");
publicreadonlyGUIContentheightTransition=newGUIContent("Height Transition","Size in world units of the smooth transition between layers.");
publicreadonlyGUIContentperPixelDisplacementLayersWarning=newGUIContent("For pixel displacement to work correctly, all layers with a heightmap must use the same UV mapping");