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#pragma shader_feature _LAYER_MASK_MAP |
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#pragma shader_feature _LAYER_MASK_VERTEX_COLOR |
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#pragma shader_feature _ _LAYEREDLIT_3_LAYERS _LAYEREDLIT_4_LAYERS |
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//#pragma shader_feature _ _LAYER_MAPPING_UV1_0 _LAYER_MAPPING_PLANAR_0 _LAYER_MAPPING_TRIPLANAR_0 |
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//#pragma shader_feature _ _LAYER_MAPPING_UV1_1 _LAYER_MAPPING_PLANAR_1 _LAYER_MAPPING_TRIPLANAR_1 |
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//#pragma shader_feature _ _LAYER_MAPPING_UV1_2 _LAYER_MAPPING_PLANAR_2 _LAYER_MAPPING_TRIPLANAR_2 |
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//#pragma shader_feature _ _LAYER_MAPPING_UV1_3 _LAYER_MAPPING_PLANAR_3 _LAYER_MAPPING_TRIPLANAR_3 |
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#pragma shader_feature _ _LAYER_MAPPING_UV1_0 _LAYER_MAPPING_PLANAR_0 _LAYER_MAPPING_TRIPLANAR_0 |
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#pragma shader_feature _ _LAYER_MAPPING_UV1_1 _LAYER_MAPPING_PLANAR_1 _LAYER_MAPPING_TRIPLANAR_1 |
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#pragma shader_feature _ _LAYER_MAPPING_UV1_2 _LAYER_MAPPING_PLANAR_2 _LAYER_MAPPING_TRIPLANAR_2 |
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#pragma shader_feature _ _LAYER_MAPPING_UV1_3 _LAYER_MAPPING_PLANAR_3 _LAYER_MAPPING_TRIPLANAR_3 |
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//------------------------------------------------------------------------------------- |
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// Define |
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