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HDRenderPipeline: fix missing _LinkDetailsWithBase attribute on Layered shader

/stochastic_alpha_test
sebastienlagarde 7 年前
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22664053
共有 2 个文件被更改,包括 10 次插入0 次删除
  1. 5
      ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
  2. 5
      ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader

5
ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader


[HideInInspector] _UVDetailsMappingMask2("_UVDetailsMappingMask2", Color) = (1, 0, 0, 0)
[HideInInspector] _UVDetailsMappingMask3("_UVDetailsMappingMask3", Color) = (1, 0, 0, 0)
[ToggleOff] _LinkDetailsWithBase0("LinkDetailsWithBase0", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase1("LinkDetailsWithBase1", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase2("LinkDetailsWithBase2", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase3("LinkDetailsWithBase3", Float) = 1.0
[HideInInspector] _ShowMaterialReferences("_ShowMaterialReferences", Float) = 0
[HideInInspector] _ShowLayer0("_ShowLayer0", Float) = 0
[HideInInspector] _ShowLayer1("_ShowLayer1", Float) = 0

5
ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader


[HideInInspector] _UVDetailsMappingMask2("_UVDetailsMappingMask2", Color) = (1, 0, 0, 0)
[HideInInspector] _UVDetailsMappingMask3("_UVDetailsMappingMask3", Color) = (1, 0, 0, 0)
[ToggleOff] _LinkDetailsWithBase0("LinkDetailsWithBase0", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase1("LinkDetailsWithBase1", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase2("LinkDetailsWithBase2", Float) = 1.0
[ToggleOff] _LinkDetailsWithBase3("LinkDetailsWithBase3", Float) = 1.0
[HideInInspector] _ShowMaterialReferences("_ShowMaterialReferences", Float) = 0
[HideInInspector] _ShowLayer0("_ShowLayer0", Float) = 0
[HideInInspector] _ShowLayer1("_ShowLayer1", Float) = 0

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