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surfaceData.anisotropy = 0.0; |
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surfaceData.specularColor = float3(0.0, 0.0, 0.0); |
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surfaceData.coatMask = 0.0; |
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surfaceData.thicknessIridescence = 0.0; |
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surfaceData.thicknessIridescence = 0.0; |
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surfaceData.iridescenceMask = 0.0; |
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// Transparency parameters |
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