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HDRenderPipeline: Fix layered material

/main
sebastienlagarde 8 年前
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b8002a40
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs

2
Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs


if (heightBasedBlendEnable)
{
EditorGUI.indentLevel++;
m_MaterialEditor.ShaderProperty(blendUsingHeight[layerIndex], styles.blendUsingHeight);
m_MaterialEditor.ShaderProperty(blendUsingHeight[paramIndex], styles.blendUsingHeight);
EditorGUI.indentLevel--;
}

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