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Disabling zclipping in shaders that have a shadowcaster pass.

/RenderPassXR_Sandbox
uygar 8 年前
当前提交
4125f4e0
共有 3 个文件被更改,包括 3 次插入0 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
  2. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
  3. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual

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