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Rename Displacement mode to more artists friendly name

/stochastic_alpha_test
sebastienlagarde 7 年前
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9700ad93
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader

2
ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader


[Enum(None, 0, Mirror, 1, Flip, 2)] _DoubleSidedNormalMode("Double sided normal mode", Float) = 1
[HideInInspector] _DoubleSidedConstants("_DoubleSidedConstants", Vector) = (1, 1, -1, 0)
[Enum(None, 0, PreTessellation displacement, 1, Pixel displacement, 2, PostTessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 0
[Enum(None, 0, Vertex displacement, 1, Pixel displacement, 2, Tessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 0
[ToggleOff] _DisplacementLockObjectScale("displacement lock object scale", Float) = 1.0
[ToggleOff] _DisplacementLockTilingScale("displacement lock tiling scale", Float) = 1.0

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


[Enum(Subsurface Scattering, 0, Standard, 1, Anisotropy, 2, ClearCoat, 3, Specular Color, 4)] _MaterialID("MaterialId", Int) = 1 // MaterialId.RegularLighting
[Enum(None, 0, PreTessellation displacement, 1, Pixel displacement, 2, PostTessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 0
[Enum(None, 0, Vertex displacement, 1, Pixel displacement, 2, Tessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 0
[ToggleOff] _DisplacementLockObjectScale("displacement lock object scale", Float) = 1.0
[ToggleOff] _DisplacementLockTilingScale("displacement lock tiling scale", Float) = 1.0

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