{
HLSLINCLUDE
#pragma target 4.5
#pragma only_renderers d3d11 ps4 metal // TEMP: unitl we go futher in dev
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: unitl we go futher in dev
#include "../../../Core/ShaderLibrary/Common.hlsl"
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Frag
#pragma only_renderers d3d11 ps4 metal // TEMP: until we go further in dev
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go further in dev
// #pragma enable_d3d11_debug_symbols
#pragma shader_feature _ALPHATEST_ON
#pragma target 5.0
#pragma only_renderers d3d11 ps4 // TEMP: until we go further in dev
#pragma only_renderers d3d11 ps4 vulkan // TEMP: until we go further in dev
#pragma only_renderers d3d11 ps4 metal // TEMP: until we go futher in dev
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go futher in dev
//#pragma enable_d3d11_debug_symbols
//-------------------------------------------------------------------------------------
#pragma only_renderers d3d11 ps4// TEMP: until we go futher in dev
#pragma only_renderers d3d11 ps4 vulkan// TEMP: until we go futher in dev
#pragma multi_compile _ EXPORT_HTILE
#include "../../../../Core/ShaderLibrary/Common.hlsl"
#include "../../../../Core/ShaderLibrary/ImageBasedLighting.hlsl"
#pragma multi_compile _ USE_MIS
#include "../../../../Core/ShaderLibrary/Color.hlsl"
#pragma multi_compile _ _ENABLE_SUN_DISK