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Global rename
Global rename
positionSS -> positionNDC unPositionSS -> positionSS unTileCoord -> tileCoord ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()/main
Evgenii Golubev
7 年前
当前提交
0ed1b80b
共有 29 个文件被更改,包括 113 次插入 和 118 次删除
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67ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl
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8ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl
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6ScriptableRenderPipeline/Core/ShaderLibrary/Tessellation.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewMaterialGBuffer.shader
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8ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewTiles.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/Deferred.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Deferred.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Shadow.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/materialflags.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitData.hlsl
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32ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CopyStencilBuffer.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute
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10ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.shader
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2ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/CameraMotionVectors.shader
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/FragInputs.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDepthOnly.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDistortion.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassGBuffer.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassVelocity.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Sky/BlacksmithlSky/Resources/SkyBlacksmith.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Sky/OpaqueAtmosphericScattering.shader
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