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Merge pull request #774 from Unity-Technologies/movecs-depth-fix

Fixed motion vectors not having any depth and rendering in "passthrough mode"
/main
GitHub 7 年前
当前提交
34136f65
共有 4 个文件被更改,包括 4 次插入4 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
  3. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
  4. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader


Cull[_CullMode]
ZWrite Off // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader


Cull[_CullMode]
ZWrite Off // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader


Cull[_CullMode]
ZWrite Off // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader


Cull[_CullMode]
ZWrite Off // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

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