publicstaticGUIContenttessellationFactorFixedText=newGUIContent("Fixed tessellation factor","If non negative, this value is a fixed tessellation factor use for tessellation");
publicstaticGUIContenttessellationFactorMaxDistanceText=newGUIContent("Max Distance","Maximun distance to the camera where triangle are tesselated");
publicstaticGUIContenttessellationFactorTriangleSizeText=newGUIContent("Triangle size","Desired screen space sized of triangle. Smaller value mean smaller triangle.");
publicstaticGUIContenttessellationFactorText=newGUIContent("Tessellation factor","This value is the tessellation factor use for tessellation, higher mean more tessellated");
publicstaticGUIContenttessellationFactorMinDistanceText=newGUIContent("Start fade distance","Distance (in unity unit) at which the tessellation start to fade out. Must be inferior at Max distance");
publicstaticGUIContenttessellationFactorMaxDistanceText=newGUIContent("End fade distance","Maximum distance (in unity unit) to the camera where triangle are tessellated");
publicstaticGUIContenttessellationFactorTriangleSizeText=newGUIContent("Triangle size","Desired screen space sized of triangle (in pixel). Smaller value mean smaller triangle.");
publicstaticGUIContenttessellationBackFaceCullEpsilonText=newGUIContent("Triangle culling Epsilon","If non zero, backface culling is enabled for tessellation, smaller number mean more aggressive culling and better performance");
publicstaticGUIContenttessellationBackFaceCullEpsilonText=newGUIContent("Triangle culling Epsilon","If -1.0 back face culling is enabled for tessellation, higher number mean more aggressive culling and better performance");
publicstaticGUIContenttessellationObjectScaleText=newGUIContent("Enable object scale","Scale displacement taking into account the object scale");