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Update of all shader to zwrite on

/main
Sebastien Lagarde 7 年前
当前提交
f83a3287
共有 4 个文件被更改,包括 4 次插入4 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
  3. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
  4. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader


Cull[_CullMode]
ZWrite On // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader


Cull[_CullMode]
ZWrite Off // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader


Cull[_CullMode]
ZWrite On // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader


Cull[_CullMode]
ZWrite On // TODO: Test Z equal here.
ZWrite On
HLSLPROGRAM

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