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Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
/main
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
/main
Julien Ignace
8 年前
当前提交
a083a47e
共有 6 个文件被更改,包括 27 次插入 和 45 次删除
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22Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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29Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitData.hlsl
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
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