使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
ScriptableRenderPipeline
关注
29
点赞
0
派生
4
代码
合并请求
版本发布
浏览代码
Merge branch 'master' of
https://github.com/Unity-Technologies/ScriptableRenderLoop
/RenderPassXR_Sandbox
Evgenii Golubev
8 年前
当前提交
f9e8648f
共有
3 个文件被更改
,包括
3 次插入
和
0 次删除
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
查看文件
Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
查看文件
Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual
1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
查看文件
Cull[_CullMode]
ZClip Off
ZWrite On
ZTest LEqual
撰写
预览
正在加载...
取消
保存
Reference in new issue
仓库
unity-tech-cn/ScriptableRenderPipeline
标题
Body
创建工单