publicstaticGUIContenttransparentDepthPostpassEnableText=newGUIContent("Enable transparent depth postpass","It allow to fill depth buffer for postprocess effect like DOF");
publicstaticGUIContenttransparentBackfaceEnableText=newGUIContent("Enable back then front rendering","It allow to better sort transparent mesh by first rendering back faces then front faces in two separate drawcall");
publicstaticGUIContenttransparentQueuePriorityText=newGUIContent("Transparent Queue Priority","Allow to define priority (from -100 to +100) to solve sorting issue with transparent");
publicstaticGUIContenttransparentSortPriorityText=newGUIContent("Transparent Sort Priority","Allow to define priority (from -100 to +100) to solve sorting issue with transparent");
publicstaticGUIContentenableTransparentFogText=newGUIContent("Enable fog","Enable fog on transparent material");
publicstaticGUIContentenableBlendModePreserveSpecularLightingText=newGUIContent("Blend preserve specular lighting","Blend mode will only affect diffuse lighting, allowing correct specular lighting (reflection) on transparent object");