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sample game delta:
sample game delta:
-FPS Mode (Render mesh with custom FOV) -only PCF shadows with game specific limits -Atmosphere y-offset property/sample_game
runes
7 年前
当前提交
dd5838bd
共有 15 个文件被更改,包括 124 次插入 和 12 次删除
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4Assets/ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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16Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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43Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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5Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/UnlitUI.cs
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkySettings.cs
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34Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
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