publicstaticGUIContenttessellationFactorTriangleSizeText=newGUIContent("Triangle size","Desired screen space sized of triangle (in pixel). Smaller value mean smaller triangle.");
publicstaticGUIContenttessellationShapeFactorText=newGUIContent("Shape factor","Strength of Phong tessellation shape (lerp factor)");
publicstaticGUIContenttessellationBackFaceCullEpsilonText=newGUIContent("Triangle culling Epsilon","If -1.0 back face culling is enabled for tessellation, higher number mean more aggressive culling and better performance");
//public static GUIContent tessellationObjectScaleText = new GUIContent("Enable object scale", "Scale displacement taking into account the object scale");
publicstaticGUIContenttessellationObjectScaleText=newGUIContent("Enable object scale","Tesselation displacement will take into account the object scale - Only work with uniform positive scale");
// TODO deal with camera center rendering and instancing (This is the reason why we always perform tow steps transform to clip space + instancing matrix)