Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
}
CustomEditor "Experimental.ScriptableRenderLoop.LayeredLitGUI"
CustomEditor "Experimental.Rendering.HDPipeline.LayeredLitGUI"
CustomEditor "Experimental.ScriptableRenderLoop.LitGUI"
CustomEditor "Experimental.Rendering.HDPipeline.LitGUI"