|
|
|
|
|
|
_TexWorldScale2("Tiling", Float) = 1.0 |
|
|
|
_TexWorldScale3("Tiling", Float) = 1.0 |
|
|
|
|
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2, Planar, 3, Triplanar, 4)] _UVBase0("UV Set for base0", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2, Planar, 3, Triplanar, 4)] _UVBase1("UV Set for base1", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2, Planar, 3, Triplanar, 4)] _UVBase2("UV Set for base2", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2, Planar, 3, Triplanar, 4)] _UVBase3("UV Set for base3", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVBase0("UV Set for base0", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVBase1("UV Set for base1", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVBase2("UV Set for base2", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVBase3("UV Set for base3", Float) = 0 |
|
|
|
|
|
|
|
[HideInInspector] _UVMappingMask0("_UVMappingMask0", Color) = (1, 0, 0, 0) |
|
|
|
[HideInInspector] _UVMappingMask1("_UVMappingMask1", Color) = (1, 0, 0, 0) |
|
|
|
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2)] _UVDetail0("UV Set for detail0", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2)] _UVDetail1("UV Set for detail1", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2)] _UVDetail2("UV Set for detail2", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV3, 2)] _UVDetail3("UV Set for detail3", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _UVDetail0("UV Set for detail0", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _UVDetail1("UV Set for detail1", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _UVDetail2("UV Set for detail2", Float) = 0 |
|
|
|
[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _UVDetail3("UV Set for detail3", Float) = 0 |
|
|
|
|
|
|
|
[HideInInspector] _UVDetailsMappingMask0("_UVDetailsMappingMask0", Color) = (1, 0, 0, 0) |
|
|
|
[HideInInspector] _UVDetailsMappingMask1("_UVDetailsMappingMask1", Color) = (1, 0, 0, 0) |
|
|
|
|
|
|
#pragma shader_feature _ _DOUBLESIDED_LIGHTING_FLIP _DOUBLESIDED_LIGHTING_MIRROR |
|
|
|
|
|
|
|
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
|
|
|
#pragma shader_feature _LAYER_MAPPING_TRIPLANAR_0 |
|
|
|
#pragma shader_feature _LAYER_MAPPING_TRIPLANAR_1 |
|
|
|
#pragma shader_feature _LAYER_MAPPING_TRIPLANAR_2 |
|
|
|
#pragma shader_feature _LAYER_MAPPING_TRIPLANAR_3 |
|
|
|
#pragma shader_feature _ _LAYER_MAPPING_PLANAR_0 _LAYER_MAPPING_TRIPLANAR_0 |
|
|
|
#pragma shader_feature _ _LAYER_MAPPING_PLANAR_1 _LAYER_MAPPING_TRIPLANAR_1 |
|
|
|
#pragma shader_feature _ _LAYER_MAPPING_PLANAR_2 _LAYER_MAPPING_TRIPLANAR_2 |
|
|
|
#pragma shader_feature _ _LAYER_MAPPING_PLANAR_3 _LAYER_MAPPING_TRIPLANAR_3 |
|
|
|
#pragma shader_feature _REQUIRE_UV2 |
|
|
|
#pragma shader_feature _REQUIRE_UV3 |
|
|
|
#pragma shader_feature _EMISSIVE_COLOR |
|
|
|
|
|
|
|