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[HideInInspector] _AmbientOcclusionRange("AmbientOcclusion Range", Vector) = (0, 1, 0, 0) |
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[HideInInspector] _EmissiveColorMapShow("Emissive Color Map Show", Float) = 0.0 |
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_EmissiveColor("Emissive Color", Color) = (1, 1, 1) |
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[HDR] _EmissiveColor("EmissiveColor", Color) = (0, 0, 0) |
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_EmissiveColorMap("Emissive Color Map", 2D) = "white" {} |
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_EmissiveColorMapUV("Emissive Color Map UV", Range(0.0, 1.0)) = 0 |
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_EmissiveColorMapUVLocal("Emissive Color Map UV Local", Float) = 0.0 |
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