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[ToggleUI] _EnableBlendModePreserveSpecularLighting("Enable Blend Mode Preserve Specular Lighting", Float) = 1.0 |
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[ToggleUI] _DoubleSidedEnable("Double sided enable", Float) = 0.0 |
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[Enum(Flip, 0, Mirror, 1, None 2)] _DoubleSidedNormalMode("Double sided normal mode", Float) = 1 |
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[Enum(Flip, 0, Mirror, 1, None, 2)] _DoubleSidedNormalMode("Double sided normal mode", Float) = 1 |
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[HideInInspector] _DoubleSidedConstants("_DoubleSidedConstants", Vector) = (1, 1, -1, 0) |
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[Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVBase("UV Set for base", Float) = 0 |
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