}
CustomEditor "Experimental.Rendering.HDPipeline.LayeredLitGUI"
CustomEditor "UnityEditor.Experimental.Rendering.HDPipeline.LayeredLitGUI"
// Init other parameters
surfaceData.anisotropy = 0;
surfaceData.specularColor = float3(0.0, 0.0, 0.0);
surfaceData.coatMask = 0.0f;
surfaceData.coatMask = 0.0;
surfaceData.thicknessIrid = 0.0;
// Transparency parameters
// Use thickness from SSS