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Fix issue with layered shader

/iridesence
sebastienlagarde 7 年前
当前提交
5c6016d5
共有 3 个文件被更改,包括 4 次插入3 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
  2. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
  3. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader


}
}
CustomEditor "Experimental.Rendering.HDPipeline.LayeredLitGUI"
CustomEditor "UnityEditor.Experimental.Rendering.HDPipeline.LayeredLitGUI"
}

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl


// Init other parameters
surfaceData.anisotropy = 0;
surfaceData.specularColor = float3(0.0, 0.0, 0.0);
surfaceData.coatMask = 0.0f;
surfaceData.coatMask = 0.0;
surfaceData.thicknessIrid = 0.0;
// Transparency parameters
// Use thickness from SSS

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader


}
}
CustomEditor "Experimental.Rendering.HDPipeline.LayeredLitGUI"
CustomEditor "UnityEditor.Experimental.Rendering.HDPipeline.LayeredLitGUI"
}
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