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#include "../../Debug/DebugDisplay.hlsl" |
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#endif |
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#include "../../Material/Material.hlsl" |
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#include "../Lit/ShaderPass/LitSharePass.hlsl" |
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#include "TerrainLitSharePass.hlsl" |
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#include "TerrainLitData.hlsl" |
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#include "../../ShaderPass/ShaderPassGBuffer.hlsl" |
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#define SHADERPASS SHADERPASS_LIGHT_TRANSPORT |
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#include "../../ShaderVariables.hlsl" |
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#include "../../Material/Material.hlsl" |
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#include "../Lit/ShaderPass/LitSharePass.hlsl" |
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#include "TerrainLitSharePass.hlsl" |
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#include "TerrainLitData.hlsl" |
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#include "../../ShaderPass/ShaderPassLightTransport.hlsl" |
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#include "../../Debug/DebugDisplay.hlsl" |
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#endif |
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#include "../../Lighting/Lighting.hlsl" |
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#include "../Lit/ShaderPass/LitSharePass.hlsl" |
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#include "TerrainLitSharePass.hlsl" |
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#include "TerrainLitData.hlsl" |
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#include "../../ShaderPass/ShaderPassForward.hlsl" |
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