publicstaticGUIContenttessellationFactorText=newGUIContent("Tessellation factor","This value is the tessellation factor use for tessellation, higher mean more tessellated");
publicstaticGUIContenttessellationFactorText=newGUIContent("Tessellation factor","This value is the tessellation factor use for tessellation, higher mean more tessellated. Above 15 is costly. Maximum tessellation factor is 15 on XBone / PS4");
publicstaticGUIContenttessellationFactorMinDistanceText=newGUIContent("Start fade distance","Distance (in unity unit) at which the tessellation start to fade out. Must be inferior at Max distance");
publicstaticGUIContenttessellationFactorMaxDistanceText=newGUIContent("End fade distance","Maximum distance (in unity unit) to the camera where triangle are tessellated");
publicstaticGUIContenttessellationFactorTriangleSizeText=newGUIContent("Triangle size","Desired screen space sized of triangle (in pixel). Smaller value mean smaller triangle.");