publicreadonlyGUIContentheightOffset=newGUIContent("Height Offset","Offset applied to the height before layering.");
publicreadonlyGUIContentheightTransition=newGUIContent("Height Transition","Size in world units of the smooth transition between layers.");
publicreadonlyGUIContentperPixelDisplacementLayersWarning=newGUIContent("For pixel displacement to work correctly, all layers with a heightmap must use the same UV mapping");
publicstaticGUIContentperPixelDisplacementDetailsWarning=newGUIContent("For pixel displacement to work correctly, details and base map must use same UV mapping");
}
// Lit shader is not layered but some layered materials inherit from it. In order to share code we need LitUI to account for this.