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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
/Add-support-for-light-specular-color-tint
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
/Add-support-for-light-specular-color-tint
sebastienlagarde
7 年前
当前提交
5fab912f
共有 11 个文件被更改,包括 93 次插入 和 4 次删除
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10ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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10ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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21ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataIndividualLayer.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs
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27ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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