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[HideInInspector] _DoubleSidedConstants("_DoubleSidedConstants", Vector) = (1, 1, -1, 0) |
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[Enum(Subsurface Scattering, 0, Standard, 1)] _MaterialID("MaterialId", Int) = 1 // MaterialId.RegularLighting |
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[Enum(None, 0, Vertex displacement, 1, Pixel displacement, 2, Tessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 0 |
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[Enum(None, 0, Tessellation displacement, 3)] _DisplacementMode("DisplacementMode", Int) = 3 |
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[ToggleOff] _DisplacementLockObjectScale("displacement lock object scale", Float) = 1.0 |
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[ToggleOff] _DisplacementLockTilingScale("displacement lock tiling scale", Float) = 1.0 |
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[ToggleOff] _DepthOffsetEnable("Depth Offset View space", Float) = 0.0 |
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