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Fixed a number of issues on PS4
Fixed a number of issues on PS4
- Some shaders not compiled for PS4 - Shaders testing depth when no depth buffer were bound (which works fine on DX11)/main
Julien Ignace
8 年前
当前提交
47800dae
共有 12 个文件被更改,包括 92 次插入 和 65 次删除
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLitTesselation.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/HDRISkyRenderer.cs
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113Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/SkyManager.cs
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3Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/SkyRenderer.cs
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13Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
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