HLSLINCLUDE
#pragma target 5.0
#pragma only_renderers d3d11 ps4 vulkan // TEMP: until we go further in dev
#pragma only_renderers d3d11 ps4 vulkan metal // TEMP: until we go further in dev
// #pragma enable_d3d11_debug_symbols
#pragma shader_feature _ALPHATEST_ON
#pragma only_renderers d3d11 ps4 vulkan// TEMP: until we go futher in dev
//-------------------------------------------------------------------------------------