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#pragma kernel TileLightListGen_DepthRT_MSAA_SrcBigTile LIGHTLISTGEN=TileLightListGen_DepthRT_MSAA_SrcBigTile ENABLE_DEPTH_TEXTURE_BACKPLANE MSAA_ENABLED USE_TWO_PASS_TILED_LIGHTING |
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#pragma kernel ClearAtomic |
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#include "CoreRP/ShaderLibrary/common.hlsl" |
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#include "CoreRP/ShaderLibrary/Common.hlsl" |
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#include "ShaderBase.hlsl" |
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#include "LightLoop.cs.hlsl" |
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#include "LightingConvexHullUtils.hlsl" |
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