941 次代码提交 (3e976bf2-9c41-4e6c-9784-9ff10d2fa5af)

作者 SHA1 备注 提交日期
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Sebastien Lagarde dddb8ef6 HDRenderLoop: Minor correction in sky shader 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
Julien Ignace 1622e984 - Disabled SkyRendering when no HDRI is present. 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev e4095dd0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ba90a1e8 Add the initial implementation of AtmosphericParameters 8 年前
Julien Ignace ea463d28 Added GGX convolution to the generated skybox. 8 年前
Julien Ignace 0813f11a Missing files. 8 年前
Evgenii Golubev 76e17740 Assume the default shader has already been loaded 8 年前
Julien Ignace c5b3d8ad Fix small temporary modification. 8 年前
Sebastien Lagarde 289a0be8 HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
Sebastien Lagarde e778ee1e Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace cf70d586 Fixed the number of sample for GGX convolution. 8 年前
Julien Ignace 5e462c50 Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc. 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 2c2a918f Add the initial (broken!) version of the atmospheric shader 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
Evgenii Golubev 82a5fa02 Add the README meta file 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev 12311af9 Enable sky IBL 8 年前
Evgenii Golubev 16b21b8b Fix the cubemap GGX convolution 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 52904c1b Correct the factual error in the comment 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
GitHub fd4b83fe Merge pull request #27 from EvgeniiG/master 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
Sebastien Lagarde 88645019 HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment(); 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev db620c4f Implement a workaround for the broken MIP copy code 8 年前
Evgenii Golubev 6708a6a4 Revert the MIP copy changes 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
Evgenii Golubev 02917d95 Clean up the SkyHDRI shader 8 年前
GitHub 418dd0f4 Merge pull request #39 from Unity-Technologies/remove-unsued-camera 8 年前
Paul Demeulenaere 862a569a Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities 8 年前
Evgenii Golubev 53bfede1 Fix the sky update issue 8 年前
vlad-andreev a1d2bf44 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 92e53eeb Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build" 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Julien Ignace 3b1edbe4 Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first. 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Julien Ignace 2f800ad3 - Reset sky manager hash when changing parameters. 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
GitHub bdc9840a Merge pull request #45 from Unity-Technologies/Fix-depthVS 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace e5e20762 Fixed compilation after merge/update of native code. 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 8f84aa6a Added color and depth buffers to the builtin sky parameters. 8 年前
GitHub 63b94ab1 Merge pull request #57 from Unity-Technologies/SkyFramework 8 年前
Evgenii Golubev 92a11b73 Remove AtmosphericParameters (replaced by ProceduralSkyParameters) 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
GitHub d5fa4483 Merge pull request #64 from EvgeniiG/master 8 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Evgenii Golubev 1b52a0cc Make sure light sampling (and eventually MIS) can be correctly toggled at runtime. 8 年前
Evgenii Golubev 360609df Reduce the importance sampling bias 8 年前
Evgenii Golubev fff4efdf Remove multiple definitions of the light sampling texture dimensions 8 年前
GitHub f3e5d8cd Merge pull request #70 from EvgeniiG/master 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
sebastienlagarde 8c83bcf9 HDRenderPipeline: Add few comment 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev 6da9eb72 Implement a workaround for the case when disabling a keyword has no effect 8 年前
GitHub f1780b9b Merge pull request #97 from EvgeniiG/master 8 年前
Evgenii Golubev 8a25c51c Precompute IBL light sample directions 8 年前
Evgenii Golubev 846d4f8d Precompute IBL samples on GPU 8 年前
Evgenii Golubev 65c98c8d Factor out the GGX filtering code 8 年前
sebastienlagarde 90f00c89 Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement 8 年前
GitHub b03bf46b Merge pull request #100 from EvgeniiG/master 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
GitHub d23fdad9 Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Evgenii Golubev 6d6d3082 Rename 'IblGgx' to 'GgxIbl' for consistency 8 年前
Evgenii Golubev 94575da4 Remove the redundant 'GGX' from function names 8 年前
sebastienlagarde b59196ee Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
Evgenii Golubev 48d1ab44 Remove depth bits from RenderTargets which do not need them 8 年前
Evgenii Golubev 34c8c87d Make RenderTextures explicitly linear 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Evgenii Golubev ddd20ccc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Evgenii Golubev ddbfc573 Fix sky rendering bugs 8 年前
GitHub fe3b2295 Merge pull request #103 from EvgeniiG/master 8 年前
sebastienlagarde 5a9cce71 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
GitHub 1d3fd842 Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Evgenii Golubev 269e987f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b1a7cdc0 Fix the flipped Y axis (due to a D3D convention) for the procedural sky 8 年前
GitHub 85cd5542 Merge pull request #117 from EvgeniiG/master 8 年前
Evgenii Golubev 399b7f4d Prevent the rotation of the sun with the sky 8 年前
Evgenii Golubev 4c2626c3 Disable height fog during cubemap rendering 8 年前
Evgenii Golubev fa646a10 Separate "scatter push" for Rayleigh and Mie 8 年前
GitHub 906bb804 Merge pull request #119 from EvgeniiG/master 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Tim Cooper b182e9cd fix issue where render would not be recreated. 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
GitHub aded0eae Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 05811cac Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame. 8 年前
GitHub 79bc69cc Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild 8 年前
sebastienlagarde 9fd4a2ac Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code 8 年前
Julien Ignace 095ce858 New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 207a9a78 Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
sebastienlagarde dede83da HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe 8 年前
GitHub 41110934 Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
Julien Ignace d11b8e6e Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
GitHub 1a16747f Merge pull request #176 from Unity-Technologies/Branch_DebugSkyReflection 8 年前
Julien Ignace 6d0bd252 Removed Mesh creation at each frame from SkyManager 8 年前
Julien Ignace b701b43d Reverted SkyManager mesh creation "fix" it was causing problems with mesh update and cmd de-synchro... 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Antti Tapaninen bfd69072 Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 8 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 6e09fedc Fixed a problem where the sky reflection probe would be garbage after a domain reload. 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
GitHub d8e0fbf6 Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdate 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 4bb0fc26 - Fixed a bug where setting sky settings to none would not removed the sky. 8 年前
Antti Tapaninen 0df1b41e Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev ed990060 Merge from upstream 8 年前
Julien Ignace bdfcdce0 Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 8 年前
Julien Ignace 27b86771 Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
Antti Tapaninen 101239a7 Merge branch 'master' into metal-ios 8 年前
Julien Ignace 3c82d600 Temporarily disabled code requiring new Blit API until it gets to trunk. 8 年前
Antti Tapaninen d5c54cc8 increase precision for _GgxIblSamples 8 年前
Julien Ignace 954a22ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky 8 年前
Julien Ignace 5702f00d Added proper error messages for "ExportSkyToTexture" to the method. 8 年前
GitHub fea6ad98 Merge pull request #211 from Unity-Technologies/Branch_ExportSky 8 年前
Antti Tapaninen ff60a1c7 Merge remote-tracking branch 'origin/master' into metal-ios 8 年前
Antti Tapaninen c46cb0b5 Merge branch 'master' into metal 8 年前
Antti Tapaninen a2cdeb47 metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support 8 年前
GitHub cfabde6f Merge pull request #212 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Evgenii Golubev 7758c3b3 Add a "Max Sky Distance" parameter to the procedural sky 8 年前
Evgenii Golubev 8ced0098 Partially fix broken sky lighting on scene reload 8 年前
GitHub 6c4b8ea7 Merge pull request #248 from EvgeniiG/small_sky_improvements 8 年前
GitHub 6d901bc9 Merge pull request #249 from EvgeniiG/small_sky_improvements 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Julien Ignace 838a2000 Improved markers for sky environment update pass. 8 年前
GitHub 46a64feb Merge pull request #323 from Unity-Technologies/Branch_MarkerSky 8 年前
Julien Ignace 91a24342 Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...) 8 年前
GitHub 29318aeb Merge pull request #324 from Unity-Technologies/Branch_MarkerSky 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
GitHub bc633985 Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers 8 年前
Evgenii Golubev 46657cba Merge branch 'master' 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
Julien Ignace 07ccac0b Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp 7 年前
GitHub 50746c8e Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash 7 年前
Evgenii Golubev c11c50a6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Arnaud Carre d57fb15d Merge branch 'master' into Branch_Batching2 7 年前
Julien Ignace d51497b8 Fixed HDRenderPipeline SkyExport to use Blit w/ scale API (so that the output texture is not upside down) 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
GitHub 5b703a3f Merge pull request #352 from Unity-Technologies/Branch_FixSkyExport 7 年前
sebastienlagarde edcb2bf5 More ShaderIds convertion 7 年前
GitHub 36dc2912 Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
runes dd5838bd sample game delta: 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
GitHub 0547ff04 Merge pull request #378 from EvgeniiG/master 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian f8b46ea3 Merge remote-tracking branch 'origin/master' into restructuring 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
runes 6a0e0e87 fixed compilation error in SkyProcedural.shader 7 年前
Evgenii Golubev 5bcd2d03 Fix an issue with reconstruction of WS positions in the procedural sky code 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Evgenii Golubev a9e543a5 Properly disable sky lighting when sky settings are disabled 7 年前
GitHub 3a89f231 Merge pull request #420 from EvgeniiG/Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
GitHub bbaee114 Merge pull request #440 from Unity-Technologies/refactor-episode-1 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
GitHub 0a6d3fbe Merge pull request #443 from Unity-Technologies/profilingsample-improvements 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
GitHub 034c6675 Merge pull request #446 from EvgeniiG/Unity-2017.3 7 年前
Thomas 9fc4d697 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Thomas 2ad6c8a0 Cleanup / conventions 7 年前
Thomas 3ce4af7e GC fix (224B) 7 年前
Thomas adfcd879 GC fix (5.1KB) 7 年前
Thomas 4378595d GC fix (24B) 7 年前
Thomas aaf5d608 Removed useless usings 7 年前
Thomas a2cc5740 GC fix on runtime3.5 (40B) 7 年前
Thomas c9e65e8b PR review fixes 7 年前
GitHub 720185a2 Merge pull request #451 from Unity-Technologies/refactor-episode-3 7 年前
sebastienlagarde 0e87ca3f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Julien Ignace 6b716493 Added global fog toggle. 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev cf57d1d5 Use the distribution of visible normals for runtime IBL prefiltering 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
GitHub 34e03497 Merge pull request #498 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 56171b1b Fix the sample index 7 年前
Evgenii Golubev 4d7de4b0 Optimize IBL prefiltering 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace f209b59a Fixed merge error in Unlit shader and crash in SkyManager 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Julien Ignace 9bee52dc Fixed blacksmith sky renderer to use the right shader. 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
GitHub 630c8f26 Merge pull request #519 from Unity-Technologies/Branch_FixBlacksmithSky 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
sebastienlagarde bcd7b928 HDRenderPipeline: Add debug mode for SSAO/GTAO 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Julien Ignace 58ea35a7 Null pointer exception fix when no directional light in the scene. 7 年前
Peter Andreasen f052451a merged from master 7 年前
Evgenii Golubev 4e43b0ab Add volumetrics to the HDRI sky 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 255c6c84 clean sky setup 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
GitHub 6b4f6de4 Add a comment 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Julien Ignace 71fed2e5 Small cleanup and fixes 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Tim Cooper c6f38d1a temp commit 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
Peter Andreasen 1432e316 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
Julien Ignace a474f9d0 Fixed sky default light probe when no SkySetting is set. 7 年前
GitHub cea08097 Update SkyManager.cs 7 年前
GitHub a2f65464 Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
GitHub bcdbf637 Merge pull request #606 from Unity-Technologies/revert-594-master 7 年前
GitHub 39cb603c Revert "Revert " Reduce the number of dependent texture reads for SSS"" 7 年前
GitHub b529a548 Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
Sebastien Lagarde e5ebb9cb Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
GitHub 01f3693c Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution 7 年前
GitHub bff0df0c Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky 7 年前
Evgenii Golubev 18cc40b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
runes da8acc5e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev 189e75df Re-add sky support to volumetrics 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Julien Ignace dd1baa91 Fixed "Baked sky" behavior in new sky volume system. 7 年前
Evgenii Golubev 68313a0e Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
GitHub f080e1c3 Merge pull request #672 from EvgeniiG/master 7 年前
Remy 79cf2e14 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde feabd543 another round of change 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace 688234ed Update after last merge 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
GitHub 77ea5426 Merge pull request #688 from Unity-Technologies/Refactor-frameSettings 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
GitHub e97ba4d0 Merge pull request #691 from Unity-Technologies/Update-FrameSettings 7 年前
sebastienlagarde 10b356c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace 978e07e4 Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Evgenii Golubev 016a51ff Prepare the volumetric reprojection framework 7 年前
Evgenii Golubev a013ecb1 Improve the reprojection quality 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Evgenii Golubev 4d0996e2 Use HW trilinear filtering for V-Buffer sampling 7 年前
Evgenii Golubev 14a2be10 Implement biquadratic filtering of the volumetric lighting 7 年前
Evgenii Golubev 24634f16 Reduce the reliance on macros for sampling the V-Buffer 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev abd2e6a8 Factor out VBuffer code 7 年前
GitHub 9a375ba7 Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
GitHub 623fd386 Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
GitHub 5426acfa Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
sebastienlagarde c690cbed HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl 7 年前
GitHub 93b286e2 Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 523323d4 Switch back to the regular alpha blending 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 38e10475 Make the code less Italian by removing issues caused by copy-pasta 7 年前
Evgenii Golubev 170a4fb7 Make SampleInScatteredRadianceAndTransmittance() return transmittance 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Julien Ignace 499dc96e Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified. 7 年前
GitHub 3f31b4d7 Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear 7 年前
sebastienlagarde eae8ba2b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Peter Andreasen 27da3d9e Fixes to skymanager and decaldata lifted from p4 7 年前
Evgenii Golubev 79935bb5 Disable debug symbols 7 年前
Evgenii Golubev 6e5295d2 Disable debug symbols 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
Julien Ignace 189abf5e Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights) 7 年前
GitHub 33e8f37c Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde e319fe72 minor comment correction 7 年前
Sebastien Lagarde 90e761b6 HDRenderPipeline: Fix misc compiler warning 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 75799cbf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 8677e68d Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev b60509c2 Move VBuffer.hlsl 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
GitHub b5718762 Merge pull request #870 from EvgeniiG/master 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
sebastienlagarde 8f73bb93 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
GitHub a6688080 Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 7 年前
Julien Ignace ed3443be Revert "- Fixed objects motion vectors (they were upside down)" 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 7 年前
Remy 5197454b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub dc676759 Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 7 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 7 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 7 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 32b1fe35 HDRenderPipeline: Add support for camera features flags 7 年前
GitHub e9c5ba18 Merge pull request #959 from Unity-Technologies/Add-support-of-Camera-Clear-Flags 7 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde df5a7472 Add support of Preview sky 7 年前
GitHub 9a17ea34 Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 41657818 Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Thomas 41b5a4ff Stop using DestroyImmediate 7 年前
GitHub b36d720f Merge pull request #994 from Unity-Technologies/destroy-immediate-fix 7 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 7 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 7 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Frédéric Vauchelles 9ea01100 [ReflectionProbes] Refactored Cubemap Export 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
sebastienlagarde 871ab51c Miss one file 7 年前
sebastienlagarde f891e002 Fix warning issue with ProceduralSky 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
sebastienlagarde 81d84be4 Fix issue with shader resource of sky 7 年前
sebastienlagarde f8faff6d Miss one file 7 年前
GitHub dc6ad122 Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources 7 年前
sebastienlagarde 98f416b7 Fix warning issue with ProceduralSky 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
Julien Ignace 1d0cc9c2 - Removed useless shadow atlases from HDRP 7 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 2c6fa5a3 Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement 7 年前
sebastienlagarde eb6ff84f Fix limitation on sky size 7 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 7 年前
Sebastien Lagarde c9aa61bd First draft 7 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 7 年前
sebastienlagarde 3ccd1333 Fixed sunlight hash code when rendering sky cubemaps. 7 年前
sebastienlagarde f43e725b Fix limitation on sky size 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
Julien Ignace e55ae8fe Fixed sunlight hash code when rendering sky cubemaps. 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
GitHub 22137994 Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash 7 年前
John Parsaie 73467192 Merge branch '2018.1' into projects/TheLastStand 7 年前
Julien Ignace f0c93c99 - Fixed reflection probe dimmer for automotive 7 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 270ddc68 Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 7 年前
Julien Ignace 125e6bea Made sure that debug parameters such as debug exposure were not applied when updating environment lighting. 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
GitHub 19323813 Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 09ba8b07 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 7 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 7 年前
Evgenii Golubev 16866dfe Fix numerical issues with the default volumetric fog mean free path 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 7 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
Frédéric Vauchelles 3f5b485e Cleaning cherry-picked commits 7 年前
Frédéric Vauchelles ac28cd41 Fixed buffered RT handle system 7 年前
sebastienlagarde 5f9a0791 Fix sky in preview and fog in sceneView 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
GitHub 50c728b8 Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView 7 年前
Remy 9c81e0d8 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub fa52b6bd Merge pull request #1255 from EvgeniiG/master 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
GitHub ffbc0097 Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture 7 年前
sebastienlagarde 1b094ec9 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 7 年前
sebastienlagarde 05ee75ca Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
GitHub e798a2c3 Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection 7 年前
sebastienlagarde ed310e3a Move definition to GlobalLightloop settings 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
GitHub 17d5bb27 Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
sebastienlagarde fa4df596 Fix camera editor preview 7 年前
GitHub 522f0a34 Merge pull request #1333 from Unity-Technologies/Fix-camera-preview 7 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 7 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 7 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde b38abf0c HDRP: Add minor comment on sky shader 7 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 7 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 7 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 7 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 7 年前
Evgenii Golubev 381d8858 Add "Global Light Probe Dimmer" and tooltips for volumetrics 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
GitHub 87e8a616 Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer 6 年前
GitHub 8dddca48 Merge pull request #1606 from EvgeniiG/kernel_quality_levels 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Antoine Lelievre 832089b8 Disable fog when Diffuse, Specular and luxmeter debug modes are enabled 6 年前
sebastienlagarde 9f29886d Update comment and changelog 6 年前
GitHub 4790e09b Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites cc9ae6f7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
GitHub 56f9ddaa Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto 6 年前
Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
GitHub 3f424739 Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Julien Ignace 13c603cb Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
GitHub 449e311f Merge pull request #1749 from Unity-Technologies/HDRP/staging 6 年前
Remy b425d23e Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 057e32db Added the possibility to setup an override transform for volume interpolation. 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
GitHub 1eda00e6 Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override 6 年前
Antoine Lelievre 5b69a376 Updated HDRI sky integration 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Antoine Lelievre da2ab148 Better HDRI sky integration formula 6 年前
GitHub 59dc978c Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking 6 年前
GitHub 0bf2f4dd Merge pull request #1766 from Unity-Technologies/HDRP/staging 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Antoine Lelievre 6b451d7a Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor 6 年前
Remy 5f7f16a2 Merge branch 'master' into tests/hdrp/distortion 6 年前
Antoine Lelievre d33e5edc Cleanup HDRI sky code 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Antoine Lelievre 3c29756a Added comments 6 年前
Antoine Lelievre 3abc702e Changed HDRI lux step value 6 年前
Evgenii Golubev 62f2f73f Fix compilation errors 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
Antoine Lelievre 3d11380a Added SkyType gradient 6 年前
Antoine Lelievre 3f870344 Cleanup shader 6 年前
GitHub 8b3692f4 Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky 6 年前
Antoine Lelievre 41ff485b Gradient value 3 6 年前
GitHub 6a81a760 Merge pull request #1777 from Unity-Technologies/GradientSky 6 年前
sebastienlagarde 2ea1dd98 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging 6 年前
Sebastien Lagarde 458155fb HDRP: Update comment of integrate HDRI and clean a little code 6 年前
Sebastien Lagarde a15bafc8 Remove warning in gradient sky shader 6 年前
Antoine Lelievre 89fdc601 Merge HDRP/staging 6 年前
sebastienlagarde a9c23607 Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code 6 年前
sebastienlagarde 10164527 Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
GitHub de2e6ea2 Merge pull request #1783 from Unity-Technologies/HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Antoine Lelievre 028117d7 Render black sky when lux meter is enabled 6 年前
Antoine Lelievre 87a6834f Clear sky color to black when lux meter is enabled 6 年前
GitHub 2e1448dc Merge pull request #1826 from Unity-Technologies/RemoveSkyInLuxMeter 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
GitHub 1d48127a Merge pull request #1827 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前