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Update the render state of full screen passes

/stochastic_alpha_test
Evgenii Golubev 7 年前
当前提交
e2fd5eac
共有 6 个文件被更改,包括 11 次插入11 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader
  2. 4
      ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugFullScreen.shader
  3. 2
      ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawSssProfile.shader
  4. 2
      ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawTransmittanceGraph.shader
  5. 6
      ScriptableRenderPipeline/HDRenderPipeline/Sky/GGXConvolve.shader
  6. 4
      ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader

4
ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader


Pass
{
ZWrite Off
ZTest Off
Blend One Zero
ZTest Always
Blend Off
Cull Off
HLSLPROGRAM

4
ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugFullScreen.shader


Pass
{
ZWrite Off
ZTest Off
Blend One Zero
ZTest Always
Blend Off
Cull Off
HLSLPROGRAM

2
ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawSssProfile.shader


Pass
{
Cull Off
ZTest Off
ZTest Always
ZWrite Off
Blend Off

2
ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawTransmittanceGraph.shader


Pass
{
Cull Off
ZTest Off
ZTest Always
ZWrite Off
Blend Off

6
ScriptableRenderPipeline/HDRenderPipeline/Sky/GGXConvolve.shader


{
Pass
{
Cull Off
ZTest Always
ZTest Always
Blend One Zero
Cull Off
Blend Off
HLSLPROGRAM
#pragma target 4.5

4
ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader


{
ZWrite Off
ZTest Always
Blend One Zero
Blend Off
Cull Off
HLSLPROGRAM

{
ZWrite Off
ZTest LEqual
Blend One Zero
Blend Off
Cull Off
HLSLPROGRAM

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