void RebuildSkyMatrices(float nearPlane, float farPlane)
{
if (!m_SkySettings) return;
Matrix4x4 cubeProj = Matrix4x4.Perspective(90.0f, 1.0f, nearPlane, farPlane);
// Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/bb204881(v=vs.85).aspx